Sherman Hill Turbine

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CSXfoamer1997

OBS Chief
Joined
Dec 23, 2015
Messages
575
Would anyone be willing to create physics mods for the Sherman Hill Turbine locomotive?

It barely has enough pulling power in Train Simulator, but in reality, it had a starting tractive effort of 944 kN.
 
Well, looking at the simulation numbers, everything's accurate. I haven't actually run it in-game yet, so I can't really say if it's a scripting issue or not, but as far as I can tell, there's nothing wrong with the code.
 
Well, looking at the simulation numbers, everything's accurate. I haven't actually run it in-game yet, so I can't really say if it's a scripting issue or not, but as far as I can tell, there's nothing wrong with the code.
Do you have the TS2016 upgrades, or did you buy the actual TS2016 (which included Sherman Hill and a couple of other routes)?
 
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