Jump to content




Photo

Sherman Hill Turbine


  • Please log in to reply
4 replies to this topic

#1 CSXfoamer1997

CSXfoamer1997

    OBS Chief

  • Members
  • PipPipPipPip
  • 472 posts
  • Gender:Male

Posted 12 April 2016 - 12:51 PM

Would anyone be willing to create physics mods for the Sherman Hill Turbine locomotive?

 

It barely has enough pulling power in Train Simulator, but in reality, it had a starting tractive effort of 944 kN.



#2 CCC1007

CCC1007

    Engineer

  • Members
  • PipPipPipPipPipPip
  • 1,496 posts
  • Gender:Male

Posted 12 April 2016 - 12:52 PM

PM fanrailler

#3 Fan Railer

Fan Railer

    Conductor

  • Members
  • PipPipPipPipPip
  • 858 posts

Posted 13 April 2016 - 01:36 AM

Well, looking at the simulation numbers, everything's accurate. I haven't actually run it in-game yet, so I can't really say if it's a scripting issue or not, but as far as I can tell, there's nothing wrong with the code.



#4 CSXfoamer1997

CSXfoamer1997

    OBS Chief

  • Members
  • PipPipPipPip
  • 472 posts
  • Gender:Male

Posted 13 April 2016 - 08:27 AM

Well, looking at the simulation numbers, everything's accurate. I haven't actually run it in-game yet, so I can't really say if it's a scripting issue or not, but as far as I can tell, there's nothing wrong with the code.

Do you have the TS2016 upgrades, or did you buy the actual TS2016 (which included Sherman Hill and a couple of other routes)?



#5 Fan Railer

Fan Railer

    Conductor

  • Members
  • PipPipPipPipPip
  • 858 posts

Posted 14 April 2016 - 03:24 PM

Doesn't matter, there shouldn't be a difference.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users